
When here, you'll need to locate a robot doing some welding work on a window. Run through the alley, head up two flights of stairs (the same route we followed when coming from Nela's) and speak to Shitbot. Choose 'Human Interaction' first, then follow Shitbot to a lost-looking tourist. This can be done in any order, however, the most efficient route is:ġ. Your job is to test the four personality traits of Shitbot. Zoe is tasked with taking Shitbot around for some testing, so you'll need to head back outside. Inside, talk to Mira, then interact with the robot, aptly named Shitbot. Once you see the garage, interact with the door buzzer on the doorstep to enter. Visit a map station if you get turned around to mark it on the map. It will be on Zoe's left if the river is to her right. The building you're looking for has a huge garage door with Pandemonium spray-painted across it. From where The Hand is, keep the river on your right and head up the street. PANDEMONIUM is also on the riverfront, north of the Hand's location. This walkthrough follows the unknown path first, and so we will be working at Pandemonium. If you chose the familiar path you will be required to head to the Laboratory. This next sequence is dependent on which path you chose at the start of the game. Kian escaped Friar's Keep and was reborn. After the decision has been made, a cutscene will end the sequence and you will unlock: After barring the gate and picking up the sword, speak to Balsay. This section IS timed, and if not done quickly enough, Kian will be killed and you will need to repeat. You are now on a rooftop, run straight over to the lever to bar the gate and pick up the sword. Use the torch on the dumbwaiters chain, to burn the oil away. Head over to the brazier high on the wall and light the torch. Open your inventory and combine the napkin with the arrow to make a torch. By the dumbwaiter at the top of the stairs, pick up the napkin from the table, and then interact with the dumbwaiter to lower it.

Head up past the Warden and up the stairs.įollow Balsay to the gate, which is of course locked. Your first major choice as Kian is to be made now. Doing this will convince the warden to open the gate. Speak to him, and choose "reason", "practical" and "family" options in the conversation. The next gate is locked by the Warden Murron. Use the arrow to pick the lock on the gate and head upstairs. Use the new device on the cell window to retrieve an arrow. Pick up the pillow, go into your inventory and combine the broom and pillow (using ). Walk past here to an open cell, head inside.
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Now head upstairs, and look for a sweeping brush/broom propped against the wall and pick it up. Walk to the gate, push to open your inventory and use the key on the gate. This decision doesn't affect our later achievement. He will then ask for one last request: to grant a quick death, the alternative is slow torture. If you chose to simply thank him rather than ask to help, you will not be able to deliver his message. You MUST agree to deliver Arn's message to his family, for a missable achievement later on. Select "home" and "find out" to advance the dialogue to be able to make your first major decision. Use the slow-time power on Zoe's body, and then use your mind power. Now, use your slow-time on the vitals screen to trick the life support machine. A new option for "my vitals" should appear (next to the life support machine). Then look at and interact with the life-support machine (to interact get close). Look at yourself in bed and use all of your dream powers. Head to the campfire, speak with the Vagabond.īack in the room we started in, it's now time to wake up Zoe. Open the wardrobe and speak to the girl to end the sequence. Point the flashlight in the direction of the wardrobe, which will destroy the tentacles. The tentacles will not be able to retreat. With our flashlight out, be close enough to examine the wardrobe (without shining your light on it) and choose to slow downtime.

Press to examine the flashlight, then press for Zoe to equip it.

You can walk to the other side of the bed to pick up the flashlight. Look under the bed, Zoe will try to pick up the flashlight, but it's too dark. Now interact with her again but choose the icon to read her mind. Shortly you will arrive in a room with a small girl on a bed, and a wardrobe with tentacles. Walk along the stone path, helping people as you go.
